Class BatchPredictAttribute
When using MaxPredictionStepBatchSize the client will batch prediction steps, but it will normally break the batches when input changes. If this attribute is placed on an input in the ICommandData / IInputComponentData component changes to the field marked with this attribute will not break batches. This can be used for example to make sure mouse look input changes can be batched while starting to move cannot be batched.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[AttributeUsage(AttributeTargets.Property|AttributeTargets.Field)]
public class BatchPredictAttribute : Attribute