Testing and debugging your game
Test and debug your game using tools available for Netcode for Entities.
Topic | Description |
---|---|
Logging | Netcode for Entities has a built-in logging component that enables you to modify how much log information is printed. |
Using the PlayMode Tool | Use the PlayMode tool to simulate network environments for testing. |
Gathering metrics with MetricsMonitorComponent | Create a singleton of type MetricsMonitorComponent and populate it with the data points you want to monitor. |
Using source generators | Use a source generator for debugging and logging. |