Struct WarnAboutApplicationRunInBackground
If you disable UnityEngine.Application.runInBackground, users will experience client disconnects
when tabbing out of (or otherwise un-focusing) your game application.
It is therefore highly recommended to enable "Run in "Background" via ticking Project Settings... Player... Resolution and Presentation... Run In Background.
Implements
ISystem
ISystemStartStop
ISystemCompilerGenerated
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[RequireMatchingQueriesForUpdate]
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(SimulationSystemGroup))]
public struct WarnAboutApplicationRunInBackground : ISystem, ISystemStartStop, ISystemCompilerGenerated
Remarks
Setting SuppressApplicationRunInBackgroundWarning to true will allow you to toggle off "Run in Background" without triggering the advice log.
Implements
Unity.Entities.ISystem
Unity.Entities.ISystemStartStop
Unity.Entities.ISystemCompilerGenerated