Struct SubSceneGhostComponentHash
The hash of all the ghost component data which exists in the scene. This can be used to sort the subscenes so the ghost IDs of the pre-spawned scene objects line up deterministically.
Implements
ISharedComponentData
IQueryTypeParameter
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct SubSceneGhostComponentHash : ISharedComponentData, IQueryTypeParameter
Fields
Value
The value of the unique hash computed by the Unity.NetCode.PreSpawnedGhostsConversion system.
Declaration
public ulong Value
Field Value
Type | Description |
---|---|
ulong |
Implements
Unity.Entities.ISharedComponentData
Unity.Entities.IQueryTypeParameter