Setting up client and server worlds
Set up your clients and server using Netcode for Entities' networking model.
| Topic | Description |
|---|---|
| Client and server worlds networking model | An introduction to the networking model in Netcode for Entities. |
| Network protocol checks | When a client connects to a server, they exchange a protocol (NetworkProtocolVersion) that contains the netcode version, game version, RPC collection, and serialized component collections. |