Struct WarnAboutApplicationRunInBackground
If you disable runInBackground, users will experience client disconnects
when tabbing out of (or otherwise un-focusing) your game application.
It is therefore highly recommended to enable "Run in "Background" via ticking Project Settings... Player... Resolution and Presentation... Run In Background
.
Implements
ISystem
ISystemStartStop
ISystemCompilerGenerated
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(SimulationSystemGroup))]
public struct WarnAboutApplicationRunInBackground : ISystem, ISystemStartStop, ISystemCompilerGenerated
Remarks
Setting SuppressApplicationRunInBackgroundWarning to true will allow you to toggle off "Run in Background" without triggering the advice log.
Implements
Unity.Entities.ISystem
Unity.Entities.ISystemStartStop
Unity.Entities.ISystemCompilerGenerated