Struct SnapshotDynamicBuffersHelper
Helper class for managing ghost buffers data. Internal use only.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct SnapshotDynamicBuffersHelper
Methods
CalculateBufferCapacity(uint, out uint)
Return the history buffer capacity and the resulting size of each history buffer slot necessary to store the given dynamic data size.
Declaration
public static uint CalculateBufferCapacity(uint dynamicDataSize, out uint slotSize)
Parameters
Returns
Type | Description |
---|---|
uint |
GetDynamicDataCapacity(uint, int)
Return the currently available space (masks + buffer data) available in each slot.
Declaration
public static uint GetDynamicDataCapacity(uint headerSize, int length)
Parameters
Returns
Type | Description |
---|---|
uint |
GetDynamicDataChangeMaskSize(int, int)
Compute the size of the bitmask for the given number of elements and mask bits. The size is aligned to 16 bytes.
Declaration
public static int GetDynamicDataChangeMaskSize(int changeMaskBits, int numElements)
Parameters
Returns
Type | Description |
---|---|
int |
GetDynamicDataPtr(byte*, int, int)
Retrieve the dynamic buffer history slot pointer
Declaration
public static byte* GetDynamicDataPtr(byte* dynamicDataBuffer, int historyPosition, int bufferLength)
Parameters
Returns
Type | Description |
---|---|
byte* |
Exceptions
Type | Condition |
---|---|
Index |
|
Invalid |
GetHeaderSize()
Get the size of the header at the beginning of the dynamic snapshot buffer. The size of the header is constant.
Declaration
public static uint GetHeaderSize()
Returns
Type | Description |
---|---|
uint |