Struct PositionRotationVariant
A serialization strategy that replicates the entity Unity.Transforms.LocalTransform.Position and Unity.Transforms.LocalTransform.Rotation properties.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[Preserve]
[GhostComponentVariation(typeof(LocalTransform), "PositionAndRotation - 3D", false)]
public struct PositionRotationVariant
Fields
Position
The position value is replicated with a default quantization unit of 1000 (so roughly 1mm precision per component). The replicated position value support both interpolation and extrapolation
Declaration
public float3 Position
Field Value
Type | Description |
---|---|
float3 |
Rotation
The position value is replicated with a default quantization unit of 100 (so roughly 1cm precision per component). The replicated position value support both interpolation and extrapolation
Declaration
public quaternion Rotation
Field Value
Type | Description |
---|---|
quaternion |