Struct NetworkStreamRequestDisconnect
A component used to signal that the game logic wants to close the connection
Implements
IComponentData
IQueryTypeParameter
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct NetworkStreamRequestDisconnect : IComponentData, IQueryTypeParameter
Fields
Reason
Optional, the reason for the disconnection. The default is ConnectionClose.
Declaration
public NetworkStreamDisconnectReason Reason
Field Value
Type | Description |
---|---|
NetworkStreamDisconnectReason |
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter