Struct GhostCount
Singleton component with APIs and collections required for Ghost counting.
Implements
IComponentData
IQueryTypeParameter
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[BurstCompile]
public struct GhostCount : IComponentData, IQueryTypeParameter
Properties
GhostCountOnClient
The total number of ghosts received by this client the last time a snapshot was received. The number of received ghosts can be different from the number of currently spawned ghosts. Use this and GhostCountOnServer to figure out how much of the state the client has received.
Declaration
public int GhostCountOnClient { get; }
Property Value
Type | Description |
---|---|
int |
GhostCountOnServer
The total number of ghosts on the server the last time a snapshot was received. Use this and GhostCountOnClient to figure out how much of the state the client has received.
Declaration
public int GhostCountOnServer { get; }
Property Value
Type | Description |
---|---|
int |
Methods
ToFixedString()
Logs 'GhostCount[c:X,s:X]'.
Declaration
public FixedString128Bytes ToFixedString()
Returns
Type | Description |
---|---|
FixedString128Bytes | Logs 'GhostCount[c:X,s:X]'. |
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter