Class GhostAuthoringInspectionComponent
MonoBehaviour you may optionally add to any/all GameObjects in a Ghost Prefab, which allows inspecting of (and saving of) "Ghost Meta Data". E.g.
- Override/Tweak some of the component replication properties, for both child and root entities.
- Assign to each component which variant to use.
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.NetCode
Assembly: Unity.NetCode.Authoring.Hybrid.dll
Syntax
[DisallowMultipleComponent]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.netcode@latest/index.html?subfolder=/api/Unity.NetCode.GhostAuthoringInspectionComponent.html")]
public class GhostAuthoringInspectionComponent : MonoBehaviour