Struct ClientTrackLoadedPrespawnSections
The ClientTrackLoadedPrespawnSections is responsible for tracking when a scene section is unloaded and removing the pre-spawned ghosts from the client ghosts maps
Implements
ISystem
ISystemCompilerGenerated
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PrespawnGhostSystemGroup))]
[UpdateAfter(typeof(PrespawnGhostInitializationSystem))]
[BurstCompile]
public struct ClientTrackLoadedPrespawnSections : ISystem, ISystemCompilerGenerated
Implements
Unity.Entities.ISystem
Unity.Entities.ISystemCompilerGenerated