Enum ClientServerTickRate.FrameRateMode
Enum to control how the simulation should deal with running at a higher frame rate than simulation rate.
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public enum ClientServerTickRate.FrameRateMode
Fields
Name | Description |
---|---|
Auto | Use |
BusyWait | Let the game loop run at full frequency and skip simulation updates if the accumulated delta time is less than the simulation frequency. |
Sleep | Use |