Struct ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>.ApplyInputDataFromBufferJob
Helper struct that should be used to implement jobs that copies commands from an ICommandData buffer to the respective IInputComponentData.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[Obsolete("ApplyInputDataFromBufferJob has been deprecated.", false)]
public struct ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>.ApplyInputDataFromBufferJob
Methods
Execute(ArchetypeChunk, int)
Copy the command for current server tick to the input component. Should be called your job Execute method.
Declaration
public void Execute(ArchetypeChunk chunk, int orderIndex)
Parameters
Type | Name | Description |
---|---|---|
ArchetypeChunk | chunk | |
int | orderIndex |