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    Netcode for Entities Basics

    The Netcode for Entities package provides a dedicated server model with client prediction that you can use to create multiplayer games. This documentation covers the main features of the Netcode for Entities package.

    Topic Description
    Networking Model Describes the overall networking model used in Netcode for Entities
    Connection Describes the connection model used in Netcode for Entities
    Communication Describes the communication model used in Netcode for Entities
    Synchronization Describes the synchronization model used in Netcode for Entities
    Time Describes the timing model used in Netcode for Entities
    Netcode specific Components and Types Describes the Components and Types used in Netcode for Entities

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