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    Struct WarnAboutApplicationRunInBackground

    If you disable runInBackground, users will experience client disconnects when tabbing out of (or otherwise un-focusing) your game application. It is therefore highly recommended to enable "Run in "Background" via ticking Project Settings... Player... Resolution and Presentation... Run In Background.

    Implements
    ISystem
    ISystemStartStop
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [RequireMatchingQueriesForUpdate]
    [WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(SimulationSystemGroup))]
    public struct WarnAboutApplicationRunInBackground : ISystem, ISystemStartStop, ISystemCompilerGenerated
    Remarks

    Setting SuppressApplicationRunInBackgroundWarning to true will allow you to toggle off "Run in Background" without triggering the advice log.

    Implements

    ISystem
    ISystemStartStop
    Unity.Entities.ISystemCompilerGenerated
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