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    Struct SwitchPredictionSmoothingSystem

    System that manage the prediction transition for all ghost that present a SwitchPredictionSmoothing components.

    The system applying a visual smoohting to the ghost, by modifying the entity Unity.Transforms.LocalToWorld matrix. When the transition is completed, the system removes the SwitchPredictionSmoothing component.

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(TransformSystemGroup))]
    [UpdateBefore(typeof(LocalToWorldSystem))]
    [BurstCompile]
    public struct SwitchPredictionSmoothingSystem : ISystem, ISystemCompilerGenerated

    Implements

    ISystem
    Unity.Entities.ISystemCompilerGenerated
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