docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ServerTrackLoadedPrespawnSections

    The ServerTrackLoadedPrespawnSections is responsible for tracking when an initialized prespawn sections is unloaded in order to release any allocated data and freeing ghost id ranges.

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(PrespawnGhostSystemGroup))]
    [UpdateAfter(typeof(ServerPopulatePrespawnedGhostsSystem))]
    [BurstCompile]
    public struct ServerTrackLoadedPrespawnSections : ISystem, ISystemCompilerGenerated

    Implements

    ISystem
    Unity.Entities.ISystemCompilerGenerated
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)