Struct ServerTrackLoadedPrespawnSections
The ServerTrackLoadedPrespawnSections is responsible for tracking when an initialized prespawn sections is unloaded in order to release any allocated data and freeing ghost id ranges.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PrespawnGhostSystemGroup))]
[UpdateAfter(typeof(ServerPopulatePrespawnedGhostsSystem))]
[BurstCompile]
public struct ServerTrackLoadedPrespawnSections : ISystem, ISystemCompilerGenerated
Implements
Unity.Entities.ISystemCompilerGenerated