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    Struct PredictedGhostSpawnSystem

    Consume all the PredictedGhostSpawnRequest requests by initializing the predicted spawned ghost and adding it to the PredictedGhostSpawn buffer. All the predicted spawned ghosts are initialized with a invalid ghost id (-1) but a valid ghost type and spawnTick.

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [UpdateInGroup(typeof(GhostSpawnSystemGroup))]
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateAfter(typeof(GhostSpawnSystem))]
    [BurstCompile]
    public struct PredictedGhostSpawnSystem : ISystem, ISystemCompilerGenerated

    Implements

    ISystem
    Unity.Entities.ISystemCompilerGenerated
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