Enum NetworkStreamDisconnectReason
Reasons for a Unity.Networking.Transport.NetworkEvent.Type.Disconnect event. This can be obtained by
reading a single byte off the Unity.Collections.DataStreamReader obtained when calling
Unity.Networking.Transport.NetworkDriver.PopEvent(out Unity.Networking.Transport.NetworkConnection, out Unity.Collections.DataStreamReader) when the popped event is for a disconnection.
Assembly: Unity.NetCode.dll
Syntax
public enum NetworkStreamDisconnectReason
Fields
Name |
Description |
AuthenticationFailure |
Indicates the connection failed to be established because the remote peer could not
be authenticated. This can only occur if using DTLS or TLS (with WebSockets).
|
BadProtocolVersion |
NetCode-specific: Denotes that we've detected an unknown or unexpected ghost hash, implying that this is an incompatible server/client pair.
|
ClosedByRemote |
Indicates the connection was manually closed by the remote peer.
|
ConnectionClose |
Internal value. Do not use.
|
InvalidRpc |
NetCode-specific: Denotes that we've detected a hash miss-match in an RPC, or an unknown RPC. Implies that this is an incompatible server/client pair.
|
MaxConnectionAttempts |
Indicates the connection failed to be established because the server could not be
reached (see Unity.Networking.Transport.NetworkConfigParameter.maxConnectAttempts).
|
ProtocolError |
Indicates the connection failed because of a low-level protocol error (unexpected
socket error, malformed payload in a TCP stream, etc.). This denotes an error that
is both unexpected and that can't be recovered from. As such it should not be
returned under normal operating circumstances.
|
Timeout |
Indicates the connection timed out due to inactivity.
|
Extension Methods
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