Struct NetworkProtocolVersion
The NetworkProtocolVersion is a singleton entity that is automatically created by the NetworkStreamReceiveSystem
and that is used to verify client and server compatibility.
The protocol version is composed by different part:
- The NetCode package version.
- A user defined GameProtocolVersion game version, that identify the version of your game
- A unique hash of all the IRpcCommand and ICommandData that is used to verify both client and server
recognize the same rpc and command and that can serialize/deserialize them in the same way
- A unique hash of all the replicated Unity.Entities.IComponentData and Unity.Entities.IBufferElementData that is used to verify
both client and server can serialize/deserialize all the replicated component present in the ghosts
When a client tries to connect to the server, as part of the initial handshake, they exchange their protocol version
to validate they are both using same version. If the version mismatch, the connection is forcibly closed.
Implements
IComponentData
IQueryTypeParameter
Assembly: Unity.NetCode.dll
Syntax
public struct NetworkProtocolVersion : IComponentData, IQueryTypeParameter
Fields
ComponentCollectionVersion
A unique hash calculated on all the serialized components that can be used to check if the client
can propertly decode the snapshots.
Declaration
public ulong ComponentCollectionVersion
Field Value
GameVersion
The user specific game version the server and client are using. 0 by default, unless the GameProtocolVersion is used
to customise it.
Declaration
Field Value
NetCodeVersion
The NetCode package version
Declaration
public int NetCodeVersion
Field Value
RpcCollectionVersion
A unique hash computed of all the RPC and commands, used to check if the server and client have the same messages and
with compatible data and serialization.
Declaration
public ulong RpcCollectionVersion
Field Value
k_NetCodeVersion
The integer used to determine a compatible version of the NetCode package.
Declaration
public const int k_NetCodeVersion = 1
Field Value
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter
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