Class CustomGhostSerializerHelpers
Contains helper methods to write custom chunk serializers.
See GhostPrefabCustomSerializer for more information about what a custom
chunk serializer function pointer should be used for.
Inheritance
CustomGhostSerializerHelpers
Assembly: Unity.NetCode.dll
Syntax
public static class CustomGhostSerializerHelpers
Methods
CopyBufferToSnapshot<T>(T, ArchetypeChunk, ref Context, DynamicComponentTypeHandle*, in GhostCollectionComponentIndex, IntPtr, ref int, ref int)
Copy all buffers in the chunk for a given Unity.Entities.DynamicComponentTypeHandle to the snapshot buffer,
starting from index startIndex to
endIndex.
Declaration
public static void CopyBufferToSnapshot<T>(this T serializer, ArchetypeChunk chunk, ref GhostPrefabCustomSerializer.Context context, DynamicComponentTypeHandle* typeHandles, in GhostCollectionComponentIndex index, IntPtr snapshotData, ref int snapshotOffset, ref int dynamicSnapshotDataOffset) where T : unmanaged, IGhostSerializer
Parameters
Type Parameters
CopyChildBufferToSnapshot<T>(T, ArchetypeChunk, int, ref Context, DynamicComponentTypeHandle*, in GhostCollectionComponentIndex, IntPtr, ref int, ref int)
Copy a single buffer on a child entity for a given Unity.Entities.DynamicComponentTypeHandle to the snapshot buffer.
Declaration
public static void CopyChildBufferToSnapshot<T>(this T serializer, ArchetypeChunk chunk, int indexInChunk, ref GhostPrefabCustomSerializer.Context context, DynamicComponentTypeHandle* typeHandles, in GhostCollectionComponentIndex index, IntPtr snapshotData, ref int snapshotOffset, ref int dynamicSnapshotOffset) where T : unmanaged, IGhostSerializer
Parameters
Type Parameters
CopyChildComponentToSnapshot<T>(T, ArchetypeChunk, int, ref Context, DynamicComponentTypeHandle*, in GhostCollectionComponentIndex, IntPtr, ref int)
Copy a single component data for a child component to the snapshot buffer.
Declaration
public static void CopyChildComponentToSnapshot<T>(this T serializer, ArchetypeChunk chunk, int indexInChunk, ref GhostPrefabCustomSerializer.Context context, DynamicComponentTypeHandle* typeHandles, in GhostCollectionComponentIndex index, IntPtr snapshotData, ref int snapshotOffset) where T : unmanaged, IGhostSerializer
Parameters
Type Parameters
CopyComponentToSnapshot<T>(T, ArchetypeChunk, ref Context, DynamicComponentTypeHandle*, in GhostCollectionComponentIndex, IntPtr, ref int)
Copy the component data to the snapshot buffer for the whole chunk starting from
index startIndex to
endIndex.
Declaration
public static void CopyComponentToSnapshot<T>(this T serializer, ArchetypeChunk chunk, ref GhostPrefabCustomSerializer.Context context, DynamicComponentTypeHandle* typeHandles, in GhostCollectionComponentIndex index, IntPtr snapshotData, ref int snapshotOffset) where T : unmanaged, IGhostSerializer
Parameters
Type Parameters
CopyEnableBits(ArchetypeChunk, int, int, int, ref DynamicComponentTypeHandle, byte*, ref int)
Copy all the enable bits state for the given Unity.Entities.DynamicComponentTypeHandle to
the snapshot buffer.
Declaration
public static void CopyEnableBits(ArchetypeChunk chunk, int startIndex, int endIndex, int snapshotStride, ref DynamicComponentTypeHandle componentTypeHandle, byte* enableMasks, ref int maskOffset)
Parameters
Type |
Name |
Description |
ArchetypeChunk |
chunk |
|
int |
startIndex |
|
int |
endIndex |
|
int |
snapshotStride |
|
DynamicComponentTypeHandle |
componentTypeHandle |
|
byte* |
enableMasks |
|
int |
maskOffset |
|
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