Class GhostSpawnClassificationSystemGroup
Contains all the system that classify spawned ghost. Runs after the GhostReceiveSystem system. Your custom classification system should be updated into this group.
[UpdateInGroup(typeof(GhostSpawnClassificationSystemGroup))]
public partial struct MyCustomClassificationSystemGroup
{
...
}
Inheritance
GhostSpawnClassificationSystemGroup
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[UpdateBefore(typeof(GhostInputSystemGroup))]
public class GhostSpawnClassificationSystemGroup : ComponentSystemGroup