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    Struct GhostPredictionSwitchingSystem

    System that applies the prediction switching on the queued entities (via GhostPredictionSwitchingQueues).

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [BurstCompile]
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(GhostSimulationSystemGroup))]
    [UpdateAfter(typeof(GhostReceiveSystem))]
    [UpdateBefore(typeof(GhostUpdateSystem))]
    public struct GhostPredictionSwitchingSystem : ISystem, ISystemCompilerGenerated

    Implements

    ISystem
    Unity.Entities.ISystemCompilerGenerated
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