Class GhostInputSystemGroup
The parent group for all input gather systems. Only present in client worlds (and local worlds, to allow singleplayer to use the same input gathering system). It runs before the CommandSendSystemGroup, in order to remove any latency in between the input gathering and the command submission. All the your systems that translate user input (ex: using the Input into ICommandData command data must update in this group.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.LocalSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.LocalSimulation|WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
public class GhostInputSystemGroup : ComponentSystemGroup