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    Struct PositionRotationVariantGhostComponentSerializer.Snapshot

    Internal compoment representation used for serialization/deserialization purpose.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode.Generated
    Assembly: Unity.NetCode.dll
    Syntax
    public struct PositionRotationVariantGhostComponentSerializer.Snapshot

    Fields

    Position_x

    Declaration
    public int Position_x
    Field Value
    Type Description
    int

    Position_y

    Declaration
    public int Position_y
    Field Value
    Type Description
    int

    Position_z

    Declaration
    public int Position_z
    Field Value
    Type Description
    int

    RotationW

    Declaration
    public int RotationW
    Field Value
    Type Description
    int

    RotationX

    Declaration
    public int RotationX
    Field Value
    Type Description
    int

    RotationY

    Declaration
    public int RotationY
    Field Value
    Type Description
    int

    RotationZ

    Declaration
    public int RotationZ
    Field Value
    Type Description
    int
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