Struct EnablePacketLogging
Add this component to connection entities NetworkStreamConnection to get more detailed Netcode
debug information (Debug
level) in general or to enable ghost snapshot or packet logging per connection.
Debug information can be toggled globally in the Playmode Tools Window and in the NetCodeDebugConfigAuthoring
component.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct EnablePacketLogging : IComponentData, IQueryTypeParameter