Class CopyInputToCommandBufferSystemGroup
The parent group for all generated systems that copy data from the an IInputComponentData to the underlying InputBufferData<T>, that is the ring buffer that will contains the generated user commands.
Inheritance
CopyInputToCommandBufferSystemGroup
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(GhostInputSystemGroup), OrderLast = true)]
public class CopyInputToCommandBufferSystemGroup : ComponentSystemGroup