Struct CopyInputToCommandBufferSystem<TInputComponentData, TInputHelper>
For internal use only, system that that copy the content of an IInputComponentData into InputBufferData<T> buffer present on the entity.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[BurstCompile]
[UpdateInGroup(typeof(CopyInputToCommandBufferSystemGroup))]
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
public struct CopyInputToCommandBufferSystem<TInputComponentData, TInputHelper> : ISystem, ISystemCompilerGenerated where TInputComponentData : unmanaged, IInputComponentData where TInputHelper : unmanaged, IInputEventHelper<TInputComponentData>
Type Parameters
| Name | Description |
|---|---|
| TInputComponentData | |
| TInputHelper |
Implements
Unity.Entities.ISystemCompilerGenerated