Struct PredictedPhysicsValidationSystem
A system used to detect invalid dynamic physics objects in the predicted
physics world on clients. This system also moves entities to the correct
world if PredictedPhysicsNonGhostWorld exists and is not 0.
Implements
ISystemCompilerGenerated
Assembly: Unity.NetCode.Physics.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[BurstCompile]
public struct PredictedPhysicsValidationSystem : ISystem, ISystemCompilerGenerated
Methods
OnCreate(ref SystemState)
Declaration
public void OnCreate(ref SystemState state)
Parameters
OnCreateForCompiler(ref SystemState)
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
OnUpdate(ref SystemState)
Declaration
[BurstCompile]
public void OnUpdate(ref SystemState state)
Parameters
Implements
Unity.Entities.ISystemCompilerGenerated