Class PreLateUpdateCommandBufferSystem
Pre LateUpdate ECB that also exists on server worlds in addition to client worlds. Useful to integrate with GameObject events (like OnDestroy) for example.
Inheritance
PreLateUpdateCommandBufferSystem
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PresentationSystemGroup), OrderLast = true)]
public sealed class PreLateUpdateCommandBufferSystem : EntityCommandBufferSystem