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    Struct PhysicsWorldHistory

    A system used to store old state of the physics world for lag compensation. This system creates a PhysicsWorldHistorySingleton and from that you can get a physics collision world for a previous tick.

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.Physics.dll
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(PhysicsSystemGroup), OrderLast = true)]
    [BurstCompile]
    public struct PhysicsWorldHistory : ISystem, ISystemCompilerGenerated
    Remarks

    This clone of the PhysicsWorld occurs shortly after building the physics world, to ensure that collider BlobAssetReferences are valid and correctly copyable.

    Fields

    RawHistoryBufferMaxCapacity

    Max quantity of CollisionWorld's that can be stored in the RawHistoryBuffer.

    Declaration
    public const int RawHistoryBufferMaxCapacity = 32
    Field Value
    Type Description
    int
    Remarks

    Lag compensation queries that attempt to reach further back than the capacity will be clamped to the oldest. The previous value was 16.

    Methods

    OnCreate(ref SystemState)

    Declaration
    public void OnCreate(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    OnCreateForCompiler(ref SystemState)

    Declaration
    public void OnCreateForCompiler(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    OnDestroy(ref SystemState)

    Declaration
    [BurstCompile]
    public void OnDestroy(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    OnUpdate(ref SystemState)

    Declaration
    [BurstCompile]
    public void OnUpdate(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    Implements

    ISystem
    Unity.Entities.ISystemCompilerGenerated
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