Class PreLateUpdateCommandBufferSystem
Pre LateUpdate ECB that also exists on server worlds in addition to client worlds. Useful to integrate with GameObject events (like OnDestroy) for example.
Inheritance
ComponentSystemBase
SystemBase
EntityCommandBufferSystem
PreLateUpdateCommandBufferSystem
Inherited Members
EntityCommandBufferSystem.CreateCommandBuffer()
EntityCommandBufferSystem.CreateCommandBuffer(ref UnsafeList<EntityCommandBuffer>, AllocatorManager.AllocatorHandle, WorldUnmanaged)
EntityCommandBufferSystem.CreateCommandBuffer(ref UnsafeList<EntityCommandBuffer>, WorldUnmanaged)
SystemBase.CheckedStateRef
SystemBase.Update()
SystemBase.GetEntityStorageInfoLookup()
SystemBase.GetStorageInfoFromEntity()
SystemBase.Exists(Entity)
ComponentSystemBase.Enabled
ComponentSystemBase.EntityQueries
ComponentSystemBase.GlobalSystemVersion
ComponentSystemBase.LastSystemVersion
ComponentSystemBase.EntityManager
ComponentSystemBase.World
ComponentSystemBase.SystemHandle
ComponentSystemBase.SystemHandleUntyped
ComponentSystemBase.Time
ComponentSystemBase.WorldUpdateAllocator
ComponentSystemBase.ShouldRunSystem()
ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
ComponentSystemBase.GetSharedComponentTypeHandle<T>()
ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
ComponentSystemBase.GetEntityTypeHandle()
ComponentSystemBase.RequireForUpdate(EntityQuery)
ComponentSystemBase.RequireAnyForUpdate(params EntityQuery[])
ComponentSystemBase.RequireForUpdate<T>()
ComponentSystemBase.RequireSingletonForUpdate<T>()
ComponentSystemBase.HasSingleton<T>()
ComponentSystemBase.GetSingleton<T>()
ComponentSystemBase.GetSingletonRW<T>()
ComponentSystemBase.TryGetSingleton<T>(out T)
ComponentSystemBase.TryGetSingletonBuffer<T>(out DynamicBuffer<T>)
ComponentSystemBase.SetSingleton<T>(T)
ComponentSystemBase.GetSingletonEntity<T>()
ComponentSystemBase.TryGetSingletonEntity<T>(out Entity)
ComponentSystemBase.GetEntityQuery(in EntityQueryBuilder)
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PresentationSystemGroup), OrderLast = true)]
public sealed class PreLateUpdateCommandBufferSystem : EntityCommandBufferSystem