Test and debug your game
Test and debug your game using tools available for Netcode for Entities.
| Topic | Description |
|---|---|
| Logging | Use the built-in NetDebug logging component in Netcode for Entities to modify how much log information is printed. |
| PlayMode Tool | Use the Netcode for Entities PlayMode Tool to simulate a network and debug your multiplayer project while running in Play mode. |
| Network Profiler tool | Use the Network Profiler to view detailed information about the network performance and behavior of your project. |
| Thin clients | Use thin clients to test and debug in the Editor by running simplified simulated clients alongside your normal client and server worlds. |
| Gather metrics | Gather metrics to monitor performance and identify potential issues in your Netcode for Entities project. |
| Using source generators | Understand how Netcode for Entities uses a source generator to automatically generate code for serialization, commands, and RPCs. |