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    Struct PhysicsVelocityDefaultVariant

    Default serialization variant for the PhysicsVelocity. Necessary to synchronize physics

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.Physics.dll
    Syntax
    [GhostComponentVariation(typeof(PhysicsVelocity), "PhysicsVelocity", false)]
    [GhostComponent(PrefabType = GhostPrefabType.All, SendTypeOptimization = GhostSendType.OnlyPredictedClients)]
    public struct PhysicsVelocityDefaultVariant

    Fields

    Angular

    The body angular velocity in world space. Measured in radiant/s

    Declaration
    [GhostField(Quantization = 1000)]
    public float3 Angular
    Field Value
    Type Description
    float3

    Linear

    The rigid body linear velocity in world space. Measured in m/s.

    Declaration
    [GhostField(Quantization = 1000)]
    public float3 Linear
    Field Value
    Type Description
    float3
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