Struct PhysicsVelocityDefaultVariant
Default serialization variant for the PhysicsVelocity. Necessary to synchronize physics
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.Physics.dll
Syntax
[GhostComponentVariation(typeof(PhysicsVelocity), "PhysicsVelocity", false)]
[GhostComponent(PrefabType = GhostPrefabType.All, SendTypeOptimization = GhostSendType.OnlyPredictedClients)]
public struct PhysicsVelocityDefaultVariant
Fields
Angular
The body angular velocity in world space. Measured in radiant/s
Declaration
[GhostField(Quantization = 1000)]
public float3 Angular
Field Value
| Type | Description |
|---|---|
| float3 |
Linear
The rigid body linear velocity in world space. Measured in m/s.
Declaration
[GhostField(Quantization = 1000)]
public float3 Linear
Field Value
| Type | Description |
|---|---|
| float3 |