{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Netcode for Entities Basics | Netcode for Entities | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Netcode for Entities Basics

    The Netcode for Entities package provides a dedicated server model with client prediction that you can use to create multiplayer games. This documentation covers the main features of the Netcode for Entities package.

    Topic Description
    Networking Model Describes the overall networking model used in Netcode for Entities
    Connection Describes the connection model used in Netcode for Entities
    Communication Describes the communication model used in Netcode for Entities
    Synchronization Describes the synchronization model used in Netcode for Entities
    Time Describes the timing model used in Netcode for Entities
    Netcode specific Components and Types Describes the Components and Types used in Netcode for Entities

    Additional resources

    • Advanced Topics
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)