This is the documentation for the Scripting APIs of this package.
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Unity.
Net Code -
Apply
Current Input Buffer Element To Input Data System<TInput Component Data, TInput Helper> -
Apply
Current Input Buffer Element To Input Data<TInput Buffer Data, TInput Component Data> -
Apply
Current Input Buffer Element To Input Data<TInput Buffer Data, TInput Component Data>. Apply Input Data From Buffer Job -
Apply
Input Data From Buffer Job<TInput Component Data, TInput Helper> -
Auto
Command Target -
Batch
Predict Attribute -
Client
Only Variant -
Client
Populate Prespawned Ghosts System -
Client
Server Bootstrap -
Client
Server Bootstrap. Play Type -
Client
Server Tick Rate -
Client
Server Tick Rate. Frame Rate Mode -
Client
Server World Extensions -
Client
Tick Rate -
Fields
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Command
Age Correction Fraction -
Interpolation
Delay Correction Fraction -
Interpolation
Delay Jitter Scale -
Interpolation
Delay Max Delta Ticks Fraction -
Interpolation
Time MS -
Interpolation
Time Net Ticks -
Interpolation
Time Scale Max -
Interpolation
Time Scale Min -
Max
Extrapolation Time Sim Ticks -
Max
Predict Ahead Time MS -
Max
Prediction Step Batch Size First Time Tick -
Max
Prediction Step Batch Size Repeated Tick -
Prediction
Time Scale Max -
Prediction
Time Scale Min -
Target
Command Slack
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Command
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Fields
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Client
Track Loaded Prespawn Sections -
Command
Data Interpolation Delay -
Command
Data Utility -
Command
Receive System Group -
Command
Receive System<TCommand Data Serializer, TCommand Data> -
Command
Receive System<TCommand Data Serializer, TCommand Data>. Receive Job Data -
Command
Send System Group -
Command
Send System<TCommand Data Serializer, TCommand Data> -
Command
Send System<TCommand Data Serializer, TCommand Data>. Send Job Data -
Command
Target -
Command
Target Component -
Compare
Command System Group -
Component
Type Serialization Strategy -
Component
Type Serialization Strategy. Default Type -
Connection
State -
Connection
State. State -
Convert
Prediction Entry -
Copy
Command Buffer To Input System Group -
Copy
Input To Buffer Job<TInput Component Data, TInput Helper> -
Copy
Input To Command Buffer System Group -
Copy
Input To Command Buffer System<TInput Component Data, TInput Helper> -
Copy
Input To Command Buffer<TInput Buffer Data, TInput Component Data> -
Copy
Input To Command Buffer<TInput Buffer Data, TInput Component Data>. Copy Input To Buffer Job -
Default
Driver Builder - Properties
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Methods
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Client
Use Socket Driver -
Create
Client Network Driver -
Create
Client Pipelines -
Create
Server Network Driver -
Create
Server Pipelines -
Get
Network Server Settings -
Get
Network Settings -
Register
Client Driver -
Register
Client Ipc Driver -
Register
Client Udp Driver -
Register
Client Web Socket Driver -
Register
Server Driver -
Register
Server Ipc Driver -
Register
Server Udp Driver -
Register
Server Web Socket Driver
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Client
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Default
Smoothing Action User Params -
Default
Smoothing Action User Params Authoring -
Default
Translation Smoothing Action -
Default
Translation Smoothing Action. Default Static User Params -
Default
Variant System Base -
Default
Variant System Base. Rule -
Default
Variant System Group -
Disable
Automatic Prespawn Section Reporting -
Disable
Automatic Prespawn Section Reporting Authoring -
Disconnect
Reason Enum To String -
Dont
Serialize For Command Attribute -
Dont
Serialize Variant -
Dont
Support Prefab Overrides Attribute -
Driver
Migration System -
Enable
Packet Logging -
Fixed
Step Ghost Prediction System Group -
Game
Protocol Version -
Ghost
Authoring Component -
Ghost
Authoring Inspection Component -
Ghost
Child Entity -
Ghost
Child Entity Component -
Ghost
Collection -
Ghost
Collection Prefab -
Ghost
Collection Prefab. Loading State -
Ghost
Collection System -
Ghost
Component -
Ghost
Component Attribute -
Ghost
Component Serializer Collection Data -
Ghost
Component Serializer Collection System Group -
Ghost
Component Utilities -
Ghost
Component Variation Attribute -
Ghost
Connection Position -
Ghost
Count -
Ghost
Delta Predictor -
Ghost
Deserializer State -
Ghost
Despawn System -
Ghost
Distance Data -
Ghost
Distance Importance -
Ghost
Distance Partition Shared -
Ghost
Distance Partitioning System -
Ghost
Enabled Bit Attribute -
Ghost
Field Attribute -
Ghost
Field Sub Type -
Ghost
Group -
Ghost
Importance -
Ghost
Importance. Scale Importance Delegate -
Ghost
Input System Group -
Ghost
Instance -
Ghost
Mode -
Ghost
Mode Mask -
Ghost
Optimization Mode -
Ghost
Owner -
Ghost
Owner Component -
Ghost
Owner Is Local -
Ghost
Prediction History System -
Ghost
Prediction Smoothing -
Ghost
Prediction Smoothing. Smoothing Action Delegate -
Ghost
Prediction Smoothing System -
Ghost
Prediction Switching Queues -
Ghost
Prediction Switching System -
Ghost
Prediction System Group -
Ghost
Prefab Creation -
Ghost
Prefab Creation. Component -
Ghost
Prefab Creation. Component Override -
Ghost
Prefab Creation. Component Override Type -
Ghost
Prefab Creation. Config -
Ghost
Prefab Type -
Ghost
Receive System -
Ghost
Relevancy -
Ghost
Relevancy Mode -
Ghost
Send System -
Ghost
Send System Data -
Ghost
Send Type -
Ghost
Serializer Attribute -
Ghost
Serializer State -
Ghost
Simulation System Group -
Ghost
Spawn Buffer -
Ghost
Spawn Buffer. Type -
Ghost
Spawn Classification System -
Ghost
Spawn Classification System Group -
Ghost
Spawn Queue -
Ghost
Spawn Queue Component -
Ghost
Spawn System -
Ghost
Spawn System Group -
Ghost
Type -
Ghost
Type Component -
Ghost
Type Partition -
Ghost
Update System -
ICommand
Data -
ICommand
Data Serializer<T> -
IGhost
Component Serializer Registration -
IInput
Buffer Data -
IInput
Component Data -
IInput
Event Helper<T> -
INetwork
Stream Driver Constructor -
IPCAnd
Socket Driver Constructor -
IRpc
Command -
IRpc
Command Serializer<T> -
Incoming
Command Data Stream Buffer -
Incoming
Command Data Stream Buffer Component -
Incoming
Rpc Data Stream Buffer -
Incoming
Rpc Data Stream Buffer Component -
Incoming
Snapshot Data Stream Buffer -
Incoming
Snapshot Data Stream Buffer Component -
Input
Buffer Data<T> -
Input
Event -
Lag
Compensation Config -
Migration
Ticket -
Net
Code Debug Config -
Net
Code Debug Config Authoring -
Net
Code Disable Command Code Gen Attribute -
Net
Code Physics Config -
Net
Debug -
Net
Debug. Log Level Type -
Net
Debug System -
Network
Driver Store -
Network
Driver Store. Driver Visitor -
Network
Driver Store. Network Driver Instance -
Network
Id -
Network
Id Component -
Network
Id Debug Color Utility -
Network
Protocol Version -
Network
Receive System Group -
Network
Snapshot Ack -
Network
Snapshot Ack Component -
Network
Stream Connect System -
Network
Stream Connection -
Network
Stream Disconnect Reason -
Network
Stream Driver -
Network
Stream In Game -
Network
Stream Listen System -
Network
Stream Protocol -
Network
Stream Receive System -
Network
Stream Request Connect -
Network
Stream Request Disconnect -
Network
Stream Request Listen -
Network
Stream Request Listen Result -
Network
Stream Request Listen Result. State -
Network
Stream Snapshot Target Size -
Network
Tick -
Network
Time -
Network
Time Flags -
Network
Time System -
Network
Time System Data -
Outgoing
Command Data Stream Buffer -
Outgoing
Command Data Stream Buffer Component -
Outgoing
Rpc Data Stream Buffer -
Outgoing
Rpc Data Stream Buffer Component -
Pending
Spawn Placeholder -
Pending
Spawn Placeholder Component -
Physics
Default Variant System -
Physics
Graphical Smoothing Default Variant -
Physics
Velocity Default Variant -
Physics
World History -
Physics
World History Singleton -
Portable
Function Pointer<T> -
Position
Only Variant -
Position
Rotation Variant -
Position
Scale Variant -
Pre
Serialized Ghost -
Pre
Spawned Ghost Index -
Predicted
Fixed Step Simulation System Group -
Predicted
Ghost -
Predicted
Ghost Component -
Predicted
Ghost Spawn -
Predicted
Ghost Spawn List -
Predicted
Ghost Spawn Request -
Predicted
Ghost Spawn Request Component -
Predicted
Ghost Spawn System -
Predicted
Physics Config System -
Predicted
Physics Non Ghost World -
Predicted
Physics Validation System -
Predicted
Simulation System Group -
Prespawn
Ghost System Group -
Prespawn
Section Ack -
Receive
Rpc Command Request -
Receive
Rpc Command Request Component -
Relevant
Ghost For Connection -
Rotation
Only Variant -
Rotation
Scale Variant -
Rpc
Collection -
Rpc
Command Request System Group -
Rpc
Command Request<TAction Serializer, TAction Request> -
Rpc
Command Request<TAction Serializer, TAction Request>. Send Rpc Data -
Rpc
Deserializer State -
Rpc
Executor -
Rpc
Executor. Execute Delegate -
Rpc
Executor. Parameters -
Rpc
Queue<TAction Serializer, TAction Request> -
Rpc
Serializer State -
Rpc
System -
Rpc
System Errors -
Send
Rpc Command Request -
Send
Rpc Command Request Component -
Send
To Owner Type -
Server
Only Variant -
Server
Populate Prespawned Ghosts System -
Server
Track Loaded Prespawn Sections -
Shared
Ghost Type Component -
Simulator
Preset -
Smoothing
Action -
Snapshot
Data -
Snapshot
Data. Data At Tick -
Snapshot
Data Buffer -
Snapshot
Dynamic Buffers Helper -
Snapshot
Dynamic Data Buffer -
Spawned
Ghost -
Spawned
Ghost Entity Map -
Sub
Scene Ghost Component Hash -
Sub
Scene With Prespawn Ghosts -
Supports
Prefab Overrides Attribute -
Switch
Prediction Smoothing -
Switch
Prediction Smoothing Physics Ordering System -
Switch
Prediction Smoothing System -
Transform
Default Variant -
Transform
Default Variant System -
Transport
Type -
Unique
Input Tick Map -
Unscaled
Client Time
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Apply
-
Unity.
Net Code. Editor -
Unity.
Net Code. Generators -
Unity.
Net Code. Hybrid -
Baker
Extensions -
Enable
Animation Controller Prediction Update -
Ghost
Animation Controller -
Ghost
Animation Controller Interpolation System -
Ghost
Animation Controller Prediction System -
Ghost
Animation Controller Server System -
Ghost
Animation Graph Asset -
Ghost
Playable Behaviour -
Ghost
Presentation Game Object Authoring -
Ghost
Presentation Game Object Entity Owner -
Ghost
Presentation Game Object Prefab -
Ghost
Presentation Game Object Prefab Reference -
Ghost
Presentation Game Object System -
Ghost
Presentation Game Object Transform System -
IRegister
Playable Data
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Baker
-
Unity.
Net Code. Low Level -
Unity.
Net Code. Low Level. Unsafe -
Ghost
Component Serializer -
Ghost
Component Serializer. Copy To From Snapshot Delegate -
Ghost
Component Serializer. Deserialize Delegate -
Ghost
Component Serializer. Post Serialize Buffer Delegate -
Ghost
Component Serializer. Post Serialize Delegate -
Ghost
Component Serializer. Predict Delta Delegate -
Ghost
Component Serializer. Report Prediction Errors Delegate -
Ghost
Component Serializer. Restore From Backup Delegate -
Ghost
Component Serializer. Send Mask -
Ghost
Component Serializer. Serialize Buffer Delegate -
Ghost
Component Serializer. Serialize Child Delegate -
Ghost
Component Serializer. Serialize Delegate -
Ghost
Component Serializer. State -
Fields
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Change
Mask Bits -
Component
Size -
Component
Type -
Copy
From Snapshot -
Copy
To Snapshot - Deserialize
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Ghost
Fields Hash -
Post
Serialize -
Post
Serialize Buffer -
Predict
Delta -
Prefab
Type -
Restore
From Backup -
Send
Mask -
Send
To Owner -
Serialization
Strategy Index - Serialize
-
Serialize
Buffer -
Serialize
Child -
Serializer
Hash -
Serializes
Enabled Bit -
Snapshot
Size -
Variant
Hash
-
Change
- Properties
-
Fields
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Ghost