Struct UnscaledClientTime
Component added to the NetworkTime singleton entity when it is created in a client world. Contains the unscaled application ElapsedTime and DeltaTime.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct UnscaledClientTime : IComponentData, IQueryTypeParameter
Fields
Name | Description |
---|---|
UnscaleDeltaTime | The current unscaled delta time since since last frame. |
UnscaleElapsedTime | The current unscaled elapsed time since the World has been created. Reliably traking the real elapsed time and it is always consistent in all the client states (connected/disconnected/ingame). |