Struct UniqueInputTickMap
This singleton is used by code-gen. It stores a mapping of which ticks the client has changes to inputs so steps in the prediction loop can be batched when inputs are not changing.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct UniqueInputTickMap : IComponentData, IQueryTypeParameter
Fields
Name | Description |
---|---|
Value | The set of ticks where inputs were changed compared to the frame before it. The value is not used but usually set to the same tick as the key. |