Class TransformDefaultVariantSystem
System that optinally setup the Netcode default variants used for transform components in case a default is not already present. The following variants are set by default by the package:
- Local
Transform - Unity.Transforms.Translation
- Unity.Transforms.Rotation
It will never override the default assignment for the transform components if they are already present in the Default Variants map.
Any system deriving from Default
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem|WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[CreateAfter(typeof(GhostComponentSerializerCollectionSystemGroup))]
[UpdateInGroup(typeof(DefaultVariantSystemGroup), OrderLast = true)]
public sealed class TransformDefaultVariantSystem : SystemBase