Class SwitchPredictionSmoothingPhysicsOrderingSystem
System to make sure prediction switching smoothing happens after physics motion smoothing and overwrites the results
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(TransformSystemGroup))]
[UpdateBefore(typeof(SwitchPredictionSmoothingSystem))]
[UpdateAfter(typeof(SmoothRigidBodiesGraphicalMotion))]
public class SwitchPredictionSmoothingPhysicsOrderingSystem : SystemBase