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    Struct SubSceneGhostComponentHash

    The hash of all the ghost component data which exists in the scene. This can be used to sort the subscenes so the ghost IDs of the pre-spawned scene objects line up deterministically.

    Implements
    ISharedComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct SubSceneGhostComponentHash : ISharedComponentData, IQueryTypeParameter

    Fields

    Name Description
    Value

    The value of the unique hash computed by the Unity.NetCode.PreSpawnedGhostsConversion system.

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