Struct SubSceneGhostComponentHash
The hash of all the ghost component data which exists in the scene. This can be used to sort the subscenes so the ghost IDs of the pre-spawned scene objects line up deterministically.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct SubSceneGhostComponentHash : ISharedComponentData, IQueryTypeParameter
Fields
Name | Description |
---|---|
Value | The value of the unique hash computed by the Unity.NetCode.PreSpawnedGhostsConversion system. |