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    Struct ServerTrackLoadedPrespawnSections

    The ServerTrackLoadedPrespawnSections is responsible for tracking when an initialized prespawn sections is unloaded in order to release any allocated data and freeing ghost id ranges.

    Implements
    ISystem
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(PrespawnGhostSystemGroup))]
    [UpdateAfter(typeof(ServerPopulatePrespawnedGhostsSystem))]
    [BurstCompile]
    public struct ServerTrackLoadedPrespawnSections : ISystem

    Implements

    ISystem
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