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    Struct PredictedPhysicsValidationSystem

    A system used to detect invalid dynamic physics objects in the predicted physics world on clients. This system also moves entities to the correct world if PredictedPhysicsNonGhostWorld exists and is not 0.

    Implements
    ISystem
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(GhostSimulationSystemGroup))]
    [BurstCompile]
    public struct PredictedPhysicsValidationSystem : ISystem

    Implements

    ISystem
    In This Article
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