Struct PredictedPhysicsValidationSystem
A system used to detect invalid dynamic physics objects in the predicted physics world on clients. This system also moves entities to the correct world if PredictedPhysicsNonGhostWorld exists and is not 0.
Implements
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[BurstCompile]
public struct PredictedPhysicsValidationSystem : ISystem