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    Struct PredictedPhysicsNonGhostWorld

    If a singleton of this type exists in the world any non-ghost with dynamic physics in the default physics world on the client will be moved to the indicated physics world index. This is required because the predicted physics loop cannot process objects which are not rolled back.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct PredictedPhysicsNonGhostWorld : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    Value

    The physics world index to move entities to.

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