Struct PredictedPhysicsNonGhostWorld
If a singleton of this type exists in the world any non-ghost with dynamic physics in the default physics world on the client will be moved to the indicated physics world index. This is required because the predicted physics loop cannot process objects which are not rolled back.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct PredictedPhysicsNonGhostWorld : IComponentData, IQueryTypeParameter
Fields
Name | Description |
---|---|
Value | The physics world index to move entities to. |