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    Field PredictionStartTick

    The server tick from which the entity should start predicting.

    When a new ghost snapshot is received, the entity is synced to the server state, and the PredictionStartTick is set to the snapshot server tick.

    Otherwise, the PredictionStartTick should correspond to:

    - The last simulated full tick by the client (see ClientServerTickRate) if a prediction backup (see GhostPredictionHistoryState) exists

    - The last received snapshot tick if a continuation backup is not found.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public NetworkTick PredictionStartTick
    Returns
    Type Description
    NetworkTick
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