Field PredictionStartTick
The server tick from which the entity should start predicting.
When a new ghost snapshot is received, the entity is synced to the server state, and the PredictionStartTick is set to the snapshot server tick.
Otherwise, the PredictionStartTick should correspond to:
- The last simulated full tick by the client (see ClientServerTickRate) if a prediction backup (see GhostPredictionHistoryState) exists
- The last received snapshot tick if a continuation backup is not found.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public NetworkTick PredictionStartTick
Returns
Type | Description |
---|---|
NetworkTick |