Class PredictedFixedStepSimulationSystemGroup
A fixed update group inside the ghost prediction. This is equivalent to Fixed
Note: This SystemGroup is intentionally added to non-netcode worlds, to help enable single-player testing.
Inheritance
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PredictedSimulationSystemGroup), OrderFirst = true)]
public class PredictedFixedStepSimulationSystemGroup : ComponentSystemGroup
Constructors
Name | Description |
---|---|
Predicted |
Default constructor which sets up a fixed rate manager. |
Properties
Name | Description |
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Timestep | Set the timestep used by this group, in seconds. The default value is 1/60 seconds. |