Class PredictedFixedStepSimulationSystemGroup
A fixed update group inside the ghost prediction. This is equivalent to FixedStepSimulationSystemGroup but for prediction. The fixed update group can have a higher update frequency than the rest of the prediction, and it does not do partial ticks.
Note: This SystemGroup is intentionally added to non-netcode worlds, to help enable single-player testing.
Inheritance
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PredictedSimulationSystemGroup), OrderFirst = true)]
public class PredictedFixedStepSimulationSystemGroup : ComponentSystemGroup
Constructors
| Name | Description |
|---|---|
| PredictedFixedStepSimulationSystemGroup() | Default constructor which sets up a fixed rate manager. |
Properties
| Name | Description |
|---|---|
| Timestep | Set the timestep used by this group, in seconds. The default value is 1/60 seconds. |