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    Struct PreSpawnedGhostIndex

    Unique within a subscene and used to deterministically assign ghost id to pre-spawned ghost entities.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct PreSpawnedGhostIndex : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    Value

    The pre-sorted prespawned ghost index assigned to the ghost as part of the conversion.

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