Struct PositionScaleVariant
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[Preserve]
[GhostComponentVariation(typeof(LocalTransform), "PositionScale - 3D", false)]
public struct PositionScaleVariant
Fields
Name | Description |
---|---|
Position | The position value is replicated with a default quantization unit of 1000 (so roughly 1mm precision per component). The replicated position value support both interpolation and extrapolation |
Scale | The scale value is replicated with a default quantization unit of 1000, and support both interpolation and exrapolation. |