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    Struct PositionRotationVariant

    A serialization strategy that replicates the entity Position and Rotation properties.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [Preserve]
    [GhostComponentVariation(typeof(LocalTransform), "PositionAndRotation - 3D", false)]
    public struct PositionRotationVariant

    Fields

    Name Description
    Position

    The position value is replicated with a default quantization unit of 1000 (so roughly 1mm precision per component). The replicated position value support both interpolation and extrapolation

    Rotation

    The position value is replicated with a default quantization unit of 100 (so roughly 1cm precision per component). The replicated position value support both interpolation and extrapolation

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